Cleared MM9 and started Ecclesia
October 27th, 2008I’ve gone through Mega Man 9 twice so far and managed to get under 1 hour on the second run (though I had to restart the Wily Stages a couple of times due to time), just making it at 00:58:02. The replayable design of the game reminds me of Metroid Zero Mission, where I have the urge to immediately start the game again, and do a better playthrough to get some of those achievements earned.

I’ll be getting through the harder modes eventually and the rest of the downloadable content. At first I disliked the idea of paying for features that were usually given as unlockables… but Mega Man 9 was only $10. I expected it to sell for at least $20, so the DLC isn’t a ripoff, it just brings the price closer to what the whole game would be. Proto Man Mode is awesome just for being able to control Proto Man as he appears on Mega Man 3, and allowing the slide and charge shot. But I’ve had trouble using him because of the greater knock back from hits and only being able to fire two shots instead of three.
I started playing Castlevania: Order of Ecclesia, and at first I was underwhelmed. It starts out slow with a little too much story and text before you actually get to play. But it slowly eases the player into the game as it shows you the mechanics, and starts picking up a couple of areas later. I had gotten to a forest area that’s just a long straight horizontal line of screens, thinking the game was going to just repeat the previous cut and past level design. But then it got interesting, leading to a water area and prison where getting caught by the spotlights calls a giant demon head to chase you. So far it seems to break away from the monotonous level design of Portrait of Ruin by making the areas interesting to get through.
Looking forward to Chrono Trigger DS more now after seeing few minutes of the videos showing the new dungeon content. Gonna have to preorder this time so I don’t miss out on the soundtrack CD like I did for Ecclesia.


