Blaster Master Overdrive (WiiWare) review

March 8th, 2010

Blaster Master for the NES stood out for its variety of gameplay by containing both overhead levels with side scrolling Metroid-like maps and upgradable powerups. The sequels that followed weren’t known for staying true to the original game, and the series has been dormant since Blasting Away released on Playstation.

Blaster Master Overdrive for WiiWare brings back Sunsoft into the public’s view and makes for a worthy sequel (or reimaging) of the original. Does it have an upgradable tank for exploring interconnected maps? Yes. Does it have overhead sections where you get out of the tank to look for powerups and fight bosses? Yes. This is Blaster Master.

The story of the game eschews previous canon of a boy and his frog in favor of a polymorphic virus plaguing the earth, mutatating animal life, and causing affected humans to fall into a deep sleep. It’s up to Alexander, a virual biologist whose family was recently infected, to take his tank, S.O.P.H.I.A., recover technology the mutants stole, and put a stop to the virus… or die trying.

The game revolves around driving the tank through side scrolling levels, searching for caves to enter on foot where the game changes to an overhead perspective. During the tank portions you’ll make use of the various upgrades such as the hover wheels that let you glide slowly across long chasms and a drill that can destroy blocks in the way that doubles as the best weapon. Each area is self contained, but connects to one another as a larger map, backtracking for example through Area 1 to get to entrances for areas 2-4. Upgrades to the tank from defeating the area bosses are needed to enter new areas as you search the map and get a sense of becoming stronger.

Searching the caves in the overhead sections yields upgrades to your health and upgrades that can be applied any of the three weapons. Pressing A switches through your normal rapid fire gun (you’ll be using this the most), a homing gun, and bombs. The homing gun does less damage and fires slow but can clean up when upgraded, and the bombs take a moment to let you fire when switching to them. Unfortunately getting hit lowers the weapon currently in use down a level and you can quickly find your level 5 gun back down to 1. You can reenter a cave as many times as needed to get the gun power ups over again though(hint: You can easily get all the weapons to level 5 in the early areas if you take the time).

Although it stays true to the original, Overdrive doesn’t feel as polished as it could be. While the overhead areas are easier to navigate than the original, the layouts and graphics get repetitive. Enemies feel like they just disappear when destroyed, like it’s missing that oomph that you get from destroying them. There’s little reason for Alexander to leave the tank other than to enter a cave you’ve pulled up to, and even when he’s out he moves slow, in fact the whole game feels slower than the original. Once you get the drill ability, you’ll be using that to take out most of the enemies, as it does a great deal more damage than the projectile that never receives an upgrade.

The game uses the Wii remote only and works fine except for the odd choice in using the B button for strafing, something you must do constantly in the overhead sections. By the area 7 boss my hand was cramping from holding B while trying to fire diagonally. Classic controller support or at least the option to change the button configuration for strafing to 1+2 to mimic the original’s method would have been great.

What you’ll find here is a modern sequel for $10 that takes the core of what made the original Blaster Master good, adds necessary save points, and has the charm of a hard NES game, while leaving room for an improved sequel.

Grade: B+

Lost Determination

March 7th, 2010

Somehow I had lost it. That spark, the drive, the determination to finish a game. My love for video games never waned, but somehow I found myself putting games down and not finishing them and I was still buying games as they came out too. When I was younger, I can remember renting a game each weekend and spending every waking hour playing it as much as I could, getting up every morning to start playing.

So this weekend I made a goal of getting out of bed in the morning and getting some more time in of New Super Mario Bros. Wii and Blaster Master Overdrive. Actually, putting more time into playing wasn’t the goal, but to get to the next level, to get a bit further towards beating the game. That feeling of wanting to really play a game and beat it has returned to me!

I’ve finished up Blaster Master Overdrive last night and it turned out to be enjoyable, I’d buy a sequel if they can iron out some of the issues with this one. It took me about three tries on the last boss, but it was intense. I want to play through the original sometime, but might need to play it on Virtual Console for the suspend state.

In New Super Mario Bros. Wii I had beaten it but still needed to go stage to stage and collect the rest of the star coins to unlock the special stages, and a few had me stumped. One included one of the swamp stages of World 5 where you ride a raft and enemies keep falling down, I kept trying to throw frozen micro Goombas under a platform for the last star coin over and over until. Then I realized I had to throw a bo-bomb to break a few blocks. Then after going through each world and thinking I finished World 8, I looked at the star coin chart and saw I totally missed World 8-7 and had to hunt through each stage to find the secret exit. Awesome game, and I want to play through it again without making the Super Guide appear (I, uh, died a few too many times in a row on a few stages because of my reckless playing).

I decided to hold off on Mega Man 10 since it came out last Monday so I could get through these games, and maybe playing 9 one more time.

Blasting away

March 1st, 2010

I’m trying to plow my way through Blaster Master: Overdrive but keep dying to cheap attacks from the level 6 boss. Alex moves so slow, its tough to stay out the giant boss’ hit box range. The game itself seems like a worthy sequel to the NES classic but not as polished as it could be with the level design, and the game’s speed is slow. Still, its a decent NES style romp with Metroidvania connected levels and upgrades, and it has save points(!), and I’ve enjoyed knocking out each level.

I haven’t worked on my meager Zelda fansite in years but since I still have the domain name (adventureofhyrule.com) and space, and realized I still care about the Legend of Zelda series as much as I always have, I’d like to work on it. So I’m thinking up some ideas and planning out a few things I can do without being a retread of what other sites have already done.

I got a new soundcard for my computer to replace my old Sound Blaster Audigy ZS, a Xonar DS. After trying it out on my PC, it went right back into the box and the Audigy back in. While it sounded okay, there was something lacking in the sound quality, it sounded punchy and sharp but didn’t sound mixed right. the Xonar DS reminds me of the 3rd party a/v cable I have for Wii where the sound is sharp but lacking the stereo mix quality of the the first part cables. Guess I just need to by a more expensive model.

Picked up some reading material.

PAX East is less than a month away now and I’m psyched to go, and can’t believe I would consider not going to such a huge gaming event.

It’s a new year! Let’s play some games!

January 19th, 2010

It’s almost a month into the New Year, and I’ve already managed to buy more games to add to my pile of unfinished games I haven’t started or completed. Time to get cracking on that New Year’s resolution!

I picked up Metroid Prime Trilogy before it became unavailable from recently going out of print. To think I’m behind on the series that I don’t even have the original release of Metroid Prime 3. Looking forward to (eventually) playing Metroid Prime with “New Play Control!” controls. I actually restarted Metroid Prime 2: Echoes a couple of months ago after only clocking about 6 hours in originally. Also I picked up “New Play Control!” Pikmin with a coupon that brought the current $15 price down to $5. I’m curious to see how the Wii remote speeds up the play control of the game.

I spent 5 awesome days starting at New Year’s at MAGFest 8, the Music and Gaming Festival, and a post is forthcoming. I will say it was satisfying and look forward to next year. Uwwwooaaarh!

Played about 30 minutes of Mario & Luigi: Bowser’s Inside Story and considering how much I liked Super Mario RPG and Mario, it’s surprising I’ve been missing this series so far. It’s like a spiritual successor, apparently some of the same staff from SMRPG work on Mario & Luigi, even the composer and has similar time sensitive attacks. The game is ridiculous with its humor with the dialogue and the sprite animations on the characters.

I put some time into the first chapter of Dissidia: Final Fantasy, and it kind of reminds me of Virtua On in the way you move in a 1 on 1 battle in a 3-D arena, except with Final Fantasy Heroes and Villians, and smoother movement, and magic. After eyeing the install option and putting up with the load times, I did a full install to speed up the game (much better). It’s interesting to see interaction between Amano designed characters like the Warrior of Light (FFI) and Nomura designed characters like Sephiroth (FFVII).

Still haven’t played Zelda: Spirit Tracks as I’m slowly plugging through the previous game, Phantom Hourglass. It’s actually a clever game with its puzzles, but as far as Zelda goes it seems bland. But I cannot skip ahead yet Spirit Tracks, which seems to be improved and a richer game. Link and Tetra actually establish a new Hyrule after The Wind Waker? Ha, I knew that wasn’t the end of “Hyrule” (betting A Link to the Past takes place later on in this “Hyrule”… )

I sat down and played through World 7 and 8 after going through each world, finally beating New Super Mario Bros. Wii and now I’m going back and collecting the star coins on each stage. My only nitpick with the game is that the transitions to start a stage and movement on the map screens could quicker. It just seems like it takes a few seconds to long to get to the “World #-#” loading screen compared to Super Mario Bros. 3 and Super Mario World. Also I don’t need to be reminded on how to use items every time I go to a Toad’s house. It’s a great sequel to the DS version and shows Nintendo knows how to make a very good Super Mario Bros. game still, and I feel right at home running and jumping through the stages.

Also I got obtained 99 levels and discovered Mario won’t have his hat on with that many 1ups.