INTERVIEWS

Collected on this page is an enormous amount of links to interviews dealing with the development of the Legend of Zelda games. Links to transcript of the website the interview originated from are given where available, while some of the interviews listed on this page were typed from magazine or TV sources unavailble on the web. The reason for collecting and listing interviews on this site is to amass a large collection of information on the Legend of Zelda, not to demean the value of the original source. If there should be any reason for concern, please contact me and I will remove anything without hesitation.

 
March, 2004   N.O.M. Four Swords + translation Original N.O.M. text
    G4 channel - Icons, Miyamoto and Aonuma quotes
    NTSC-UK Miyamoto and Aonuma on TWW
Oct, 10, 2003   Game Informer - Bill Trinen Localization
September 2003   Nintendo Official Magazine UK, Zelda II quote
July 21, 2003   Gamespy E3 - A Chat with Eiji Aonuma
May 23, 2003   Computer and Video Games - Aonuma E3 2K3
May 16, 2003   Computer and Video Games - Miyamoto E3 2K3
    Games Domain - Virgin Megastore Shigeru Miyamoto
April 23, 2003   Superplay interview with Miyamoto
June 2003   EGM issue 167, The Wind Waker Afterthoughts
March 2, 2003   DICE Summit, Miyamoto and Aonuma (Gamers.com)
April 2003   Gameheadz, Miyamoto on Zelda excerpt
March 21, 2003   Extended Play - Miyamoto and Aonuma on TWW
Febuary 28, 2003   Gamespot Shigeru Miyamoto Q and A
January 21, 2003   Miyamoto's Reluctance for Cel-Shaded Style
December 6, 2002   The Wind Waker Conference Interview (Gamepro.com)
2002   Gamespot - Roundtable TWW demonstration
October 10, 2002   Famitsu The Wind Waker interview with Eiji Aonuma
September 25, 2002   Miyamoto on Zelda, Nintendo Book Winter 2002
    Oracle of Seasons and Ages Interview
2000   Jason Leung journal Majora's Mask localization "Behind the Mask"
2000   E3, Majora's Mask Shigeru Miyamoto and Eiji Aonuma Interview
August 24, 2000   N.O.M interview with the Director of Majora's Mask, Eiji Aonuma
December 1999   Incite Game Magazine interview with Miyamoto
1999   Spaceworld '99 Talkin' with Miyamoto Zelda Gaiden
March, 18, 1999   Miyamoto's speech at the 1999 Game Dev Conference (Zelda excerpt)
February 22, 1999   Total RPG interview with Dan Owsen
January 8, 1999   Extended Play - Behind Zelda Ocarina of Time
1998   Ki no ue no Himitsu kichi OoT interview - Comments from Osawa and Satoru
November 25 1998   Gaming Intelligence Agency interview with Dan Owsen
November 1998   N.O.M Ocarina of Time interview with Shigeru Miyamoto
1998   ANT, Dan Owsen: The Man Who Speaks the Language of Zelda!
August 1998   Nintendo Power, The Legend of Miyamoto - Ocarina of Time
May 26, 1998   IGN, Miyamoto Shows off Zelda 64
October 1996   Nintendo Power, Famimanga 64 Meet Mr. Miyamoto
     
Jan 1996   Nintendo Power, Spaceworld 1995, Miyamoto and Tezuka
1991   Mario Mania Nintendo Player's Guide
Interviews in need of translation

- Ki no ue no Himitsu kichi -
This Japanese website, run by Shigesato Itoi, the creator of Mother/Earthbound, seems to do many interviews for video games, having a large section of interviews for
Nintendo games, and the interview discussions are several pages long.
Unfortunately, this is a Japanese site so all of the interviews are in Japanese. In order to somewhat decipher the text, use
babelfish. If anyone out there that can read and translate Japanese and would want to take the time to translate the Zelda interviews, I would be very thankful.

Ocarina of Time interview
http://www.1101.com/nintendo/nin1/index.htm
The very unique thing about this interview for OoT is, that it is actually several pages of comments from the Zelda team for OoT! The very depth of having comments from other staff of a Zelda game speak is something that is not seen very often. From what I made out with babelfish, the script director and character designer both seem to be explaining that Ocarina of Time is indeed the backstory to A Link to the Past which includes the Imprisoning War. This interview feature is one I would very much love to see translated someday. A translation of a few comments can be read
here.

Majora's Mask interview
http://www.1101.com/nintendo/nin11/index.htm

Oracle of Ages/Oracle of Seasons interview
http://www.1101.com/nintendo/nin20/index.htm
The two parts or so of this seven part interview was actually translated by Nintendo Power.

The Wind Waker interview
http://www.1101.com/nintendo/zelda/index.html

Other untranslated interviews
Kamigama No Triforce guide book staff interview
(Example pages) Thanks to
History of Hyrule

Hyrule Symphony Soundtrack booklet, Miyamoto's comments
(Example pages) Thanks to
Independent Zelda

Zelda Box staff interview and misc comments
see
www.indiezelda.com for info

Nintendo Online Magazine
N.O.M. - Oracle of Seasons/Ages - Feb 2001 no. 30
N.O.M. - The Wind Waker - Jan 2003


What if you walk along and everything that you see is more than what you see - the person in the T-shirt and slacks is a warrior, the space that appears empty is a secret door to an alternate world? What if, on a crowded street, you look up and see something appear that should not, given what we know, be there? You either shake your head and dismiss it or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you might find many unexpected things.
...
The first game in the series was made about 15, 16 years ago. It takes place in a fantasy world. It is the story of a small kid around the age of ten going on an adventure fighting enemies. I really wanted to make a series where players themselves are going on an adventure using their heads, and using the controller to control the character’s body.
...
If Zelda Gaiden turns out to be fun to play, from now on we'll see new entries into the Zelda series with shorter time intervals in between. And, I'll probably have less direct involvement in the games. I've been saying all along that I have a lot of confidence in my teams, and I think they will make some good games.
...
...with “Ocarina of Time” it all depends on the player’s will and how far he wants to go. This is a game that will take a while, and when you do beat it, you'll be saying “Ha! So I didn’t just waste life!”

- Shigeru Miyamoto

This guy is just so awesome. The creator of Zelda, Super Mario Bros., and Donkey Kong. Shigeru Miyamoto.

Shigeru Miyamoto

The Legend of Zelda - Director and Producer

Producer
- The Adventure of Link
- A Link to the Past
- Link's Awakening
- Ocarina of Time
- Majora's Mask
- The Wind Waker


When creating a sequel to an original, I like to look first and foremost about what was good and bad with the original. However, when creating a game, I like to make sure it's a complete story within itself, so it doesn't require a sequel and there's no explanation needed - that is how I approach all my projects.
...
Zelda is, of course, a game designed by Miyamoto-san, and he definitely has his own taste. I feel a responsibility to stay true to the basics of the game, but also I try to add my own flavor. In the process of developing a game, there are numerous times when I come to a sticking point and don't know what to do -- in times like that, I lean on Miyamoto-san. Also, when I implement something in the game that the creative team doesn't like, I say, "Oh, but Miyamoto-san wants this in there..."
...
We made a game [The Wind Waker] that will not disappoint those who are waiting with all their hearts. We believe that as long as we ourselves feel the game is fun during the development, it should not disappoint fans.

- Eiji Aonuma

Eiji Aonuma

Ocarina of Time - Game System Director
Majora's Mask - Director
The Wind Waker - Director


For an archive of interviews on Shigeru Miyamoto, head to www.miyamotoshrine.com

Hyrule Square has a large amount of Japan Zelda coverage links.

Legends of Zelda has a interview section.

Nintendo Fan Page UK contains a number of Nintendo related interviews. (web archive)